5 dicas sobre The First Berserker: Khazan você pode usar hoje
5 dicas sobre The First Berserker: Khazan você pode usar hoje
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Não sei se isso foi por questão intencional de design ou resultado de um erro, mas tenho a impressão de que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” de que o estúdio preparou — contudo vale a pena insistir um pouco para passar dela.
A gameplay parece amplamente a de Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui acesso a 3 ESTILOS do armas: lança, espada Enorme e empunhadura dupla usando espada e machado, com cada uma dessas armas tendo sua própria árvore de habilidades onde este jogador consegue montar builds completamente multiplos de modo a o mesmo tipo de arma.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira 1 pouco do charme do 1 Souls e a graça do explorar um mundo interconectado e parecer caminhos bem escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Outra coisa qual também igualmente similarmente identicamente conjuntamente incomoda amplamente é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no jogo, quando comecei a tomar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos qual eu tinha aberto, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It's also The First Berserker: Khazan what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.